to get acceptable performance with a million "pixel" divs manipulated in
JavaScript.
-Mike
> From: Shedokan
>
> thanks for all of your comments, I will try them all.
>
> As for canvas, I can't really use it because I want to
> support pixel editing and when resizing the canvas I'll need
> to re render it again and again.
>
> and as for flash, when I try to add that much pixels it gives
> me a warning about stopping the script.
>
> but I am looking at all possible ways.
>
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