- CFS Linux problems - 1 Update
Melzzzzz <Melzzzzz@zzzzz.com>: Jan 04 09:17AM I have case when some games freeze when using WCG in background. I solved this by using MuQSS instead of CFS. But here is another case: https://www.reddit.com/r/Stadia/comments/ejs1ur/google_stadia_port_troubles_blamed_on_the_linux/ " A developer named Malte Skarupke publicized the problem on Monday. Skarupke explained how he became aware of the issue and his efforts to address it in a blog post (shout-out to Phoronix for spotting the post). This is the high-level overview Skarupke provided before offering more technical details about the issue: "I overheard somebody at work complaining about mysterious stalls while porting Rage 2 to Stadia. The only thing those mysterious stalls had in common was that they were all using spinlocks. I was curious about that because I happened to be the person who wrote the spinlock we were using. The problem was that there was a thread that spent several milliseconds trying to acquire a spinlock at a time when no other thread was holding the spinlock. Let me repeat that: The spinlock was free to take, yet a thread took multiple milliseconds to acquire it. In a video game, where you have to get a picture on the screen every 16ms or 33ms (depending on if you're running at 60Hz or 30Hz), a stall that takes more than a millisecond is terrible. Especially if you're literally stalling all threads." " Problem (at least mine) seems solved with kernel 5.5 as it has reworked scheduler. -- press any key to continue or any other to quit... U ničemu ja ne uživam kao u svom statusu INVALIDA -- Zli Zec Svi smo svedoci - oko 3 godine intenzivne propagande je dovoljno da jedan narod poludi -- Zli Zec Na divljem zapadu i nije bilo tako puno nasilja, upravo zato jer su svi bili naoruzani. -- Mladen Gogala |
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