Brian Wood <woodbrian77@gmail.com>: Nov 24 04:42PM -0800 On Sunday, November 22, 2020 at 11:22:38 PM UTC-6, Öö Tiib wrote: > of whole conference in YouTube are too out of focus wide. > About your middleware writer lot of questions have raised over the > years but have any ended as issues in some issue tracker? Not in a formal issue tracker, but I've made many changes to my software based on advice from people here and other forums. I'm not opposed to issue tracking, but think of it as more helpful for external users. > It seems > that you just want to advertise it. When Noah built the ark, he first had to plant the trees. After some years, people noticed all the trees growing around his house. Later they noticed this huge ark that was almost two football fields long. He couldn't plant the trees and build the ark in his basement. Probably he could do some of it in a shop, but a lot of it was done outside. Maybe his neighbor wanted a cart and realized that he could ask Noah to build one for him since he had all that wood and was doing something much bigger. It wouldn't be the last time someone got a side job by working on a larger project. For me the advertising is a side-effect of pressing on -- making the software better. Perhaps because I chose the right architecture and language 21 years ago, and have stuck with it, some of my ideological opponents realize there's more to the story -- "grandfathered in." Brian Ebenezer Enterprises https://github.com/Ebenezer-group/onwards |
Brian Wood <woodbrian77@gmail.com>: Nov 24 10:03PM -0800 On Tuesday, November 24, 2020 at 6:42:59 PM UTC-6, Brian Wood wrote: > After some years, people noticed all the trees growing > around his house. Later they noticed this huge ark > that was almost two football fields long. He Not sure it was that long, but well over one football field -- 300 feet. |
"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>: Nov 24 10:37PM -0800 On 11/22/2020 12:49 PM, Mr Flibble wrote: > Your fucking god doesn't fucking exist. > Yes, I will fucking swear here. > #atheism Please try to tone the god damn fucking swearing down a little bit! Fucking shit damn it to heck, and beyond. ;^) |
Brian Wood <woodbrian77@gmail.com>: Nov 25 01:17PM -0800 On Wednesday, November 25, 2020 at 12:37:29 AM UTC-6, Chris M. Thomasson wrote: Sorry, but on-line code generation is here to stay... |
Mr Flibble <flibbleREMOVETHISBIT@i42.co.uk>: Nov 25 09:24PM On 25/11/2020 21:17, Brian Wood wrote: > On Wednesday, November 25, 2020 at 12:37:29 AM UTC-6, Chris M. Thomasson wrote: > Sorry, but on-line code generation is here to stay... Take your meds then stop trolling. /Flibble -- ¬ |
"Rick C. Hodgin" <rick.c.hodgin@gmail.com>: Nov 25 06:21PM -0500 On 11/25/20 4:24 PM, Mr Flibble wrote: > On 25/11/2020 21:17, Brian Wood wrote: >> Sorry, but on-line code generation is here to stay... > Take your meds then stop trolling. You push Neo-whatever consistently. You come up with a way to log content as a service and conclude it's the best thing ever created. I think you're a little manic and/or bipolar to be honest. You're an excellent coder, but you have too much complexity in your code in my opinion. You don't try to make things easier for lesser developers, or developers who don't want to be quite as deep as you seek to be into C++. I think it will hinder adoption of your product compared to an easier API that people will want to use without having to write their own easier wrappers for the. Regardless, Brian's not harming anyone. You should let people live their programming lives the way they see fit. He comes here with C++ content the same as you. Just because it's different doesn't mean it's more or less desirable. "Lighten up, Francis." -- Rick C. Hodgin |
Jorgen Grahn <grahn+nntp@snipabacken.se>: Nov 25 06:55AM >> -- > Yes, and on UNIX, C compilers were free, but commercial C++ compilers were > expensive. That was a factor in its adoption. IIRC, C compilers were not free either: you'd get a compiler with the OS, but it wouldn't support ANSI C. /Jorgen -- // Jorgen Grahn <grahn@ Oo o. . . \X/ snipabacken.se> O o . |
legalize+jeeves@mail.xmission.com (Richard): Nov 25 06:05PM [Please do not mail me a copy of your followup] Melzzzzz <Melzzzzz@zzzzz.com> spake the secret code >> Widespread adoption of gcc came much later. We (and I assume most >> others) were using commercial compilers, not gcc. >Which were worse then gcc.. No, they weren't. Software teams aren't stupid. They wouldn't spend money on compilers that were inferior to free compilers. -- "The Direct3D Graphics Pipeline" free book <http://tinyurl.com/d3d-pipeline> The Terminals Wiki <http://terminals-wiki.org> The Computer Graphics Museum <http://computergraphicsmuseum.org> Legalize Adulthood! (my blog) <http://legalizeadulthood.wordpress.com> |
You received this digest because you're subscribed to updates for this group. You can change your settings on the group membership page. To unsubscribe from this group and stop receiving emails from it send an email to comp.lang.c+++unsubscribe@googlegroups.com. |
No comments:
Post a Comment