Wednesday, November 25, 2020

Digest for comp.lang.c++@googlegroups.com - 8 updates in 2 topics

Brian Wood <woodbrian77@gmail.com>: Nov 24 04:42PM -0800

On Sunday, November 22, 2020 at 11:22:38 PM UTC-6, Öö Tiib wrote:
> of whole conference in YouTube are too out of focus wide.
 
> About your middleware writer lot of questions have raised over the
> years but have any ended as issues in some issue tracker?
 
Not in a formal issue tracker, but I've made many changes
to my software based on advice from people here and
other forums. I'm not opposed to issue tracking, but
think of it as more helpful for external users.
 
> It seems
> that you just want to advertise it.
 
When Noah built the ark, he first had to plant the trees.
After some years, people noticed all the trees growing
around his house. Later they noticed this huge ark
that was almost two football fields long. He
couldn't plant the trees and build the ark in his
basement. Probably he could do some of it in a shop,
but a lot of it was done outside. Maybe his neighbor
wanted a cart and realized that he could ask Noah
to build one for him since he had all that wood and
was doing something much bigger. It wouldn't be the
last time someone got a side job by working on a
larger project.
 
For me the advertising is a side-effect of pressing on --
making the software better. Perhaps because I chose
the right architecture and language 21 years ago, and
have stuck with it, some of my ideological opponents
realize there's more to the story -- "grandfathered in."
 
 
Brian
Ebenezer Enterprises
https://github.com/Ebenezer-group/onwards
Brian Wood <woodbrian77@gmail.com>: Nov 24 10:03PM -0800

On Tuesday, November 24, 2020 at 6:42:59 PM UTC-6, Brian Wood wrote:
> After some years, people noticed all the trees growing
> around his house. Later they noticed this huge ark
> that was almost two football fields long. He
 
Not sure it was that long, but well over one football
field -- 300 feet.
"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>: Nov 24 10:37PM -0800

On 11/22/2020 12:49 PM, Mr Flibble wrote:
 
> Your fucking god doesn't fucking exist.
 
> Yes, I will fucking swear here.
 
> #atheism
 
Please try to tone the god damn fucking swearing down a little bit!
Fucking shit damn it to heck, and beyond. ;^)
Brian Wood <woodbrian77@gmail.com>: Nov 25 01:17PM -0800

On Wednesday, November 25, 2020 at 12:37:29 AM UTC-6, Chris M. Thomasson wrote:
 
Sorry, but on-line code generation is here to stay...
Mr Flibble <flibbleREMOVETHISBIT@i42.co.uk>: Nov 25 09:24PM

On 25/11/2020 21:17, Brian Wood wrote:
> On Wednesday, November 25, 2020 at 12:37:29 AM UTC-6, Chris M. Thomasson wrote:
 
> Sorry, but on-line code generation is here to stay...
 
Take your meds then stop trolling.
 
/Flibble
 
--
¬
"Rick C. Hodgin" <rick.c.hodgin@gmail.com>: Nov 25 06:21PM -0500

On 11/25/20 4:24 PM, Mr Flibble wrote:
> On 25/11/2020 21:17, Brian Wood wrote:
>> Sorry, but on-line code generation is here to stay...
> Take your meds then stop trolling.
 
You push Neo-whatever consistently. You come up with a way to log
content as a service and conclude it's the best thing ever created.
 
I think you're a little manic and/or bipolar to be honest. You're an
excellent coder, but you have too much complexity in your code in my
opinion. You don't try to make things easier for lesser developers, or
developers who don't want to be quite as deep as you seek to be into
C++. I think it will hinder adoption of your product compared to an
easier API that people will want to use without having to write their
own easier wrappers for the.
 
Regardless, Brian's not harming anyone. You should let people live
their programming lives the way they see fit. He comes here with C++
content the same as you. Just because it's different doesn't mean it's
more or less desirable.
 
"Lighten up, Francis."
 
--
Rick C. Hodgin
Jorgen Grahn <grahn+nntp@snipabacken.se>: Nov 25 06:55AM

>> --
> Yes, and on UNIX, C compilers were free, but commercial C++ compilers were
> expensive. That was a factor in its adoption.
 
IIRC, C compilers were not free either: you'd get a compiler with the
OS, but it wouldn't support ANSI C.
 
/Jorgen
 
--
// Jorgen Grahn <grahn@ Oo o. . .
\X/ snipabacken.se> O o .
legalize+jeeves@mail.xmission.com (Richard): Nov 25 06:05PM

[Please do not mail me a copy of your followup]
 
Melzzzzz <Melzzzzz@zzzzz.com> spake the secret code
 
>> Widespread adoption of gcc came much later. We (and I assume most
>> others) were using commercial compilers, not gcc.
>Which were worse then gcc..
 
No, they weren't. Software teams aren't stupid. They wouldn't spend
money on compilers that were inferior to free compilers.
--
"The Direct3D Graphics Pipeline" free book <http://tinyurl.com/d3d-pipeline>
The Terminals Wiki <http://terminals-wiki.org>
The Computer Graphics Museum <http://computergraphicsmuseum.org>
Legalize Adulthood! (my blog) <http://legalizeadulthood.wordpress.com>
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