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fir <profesor.fir@gmail.com>: Feb 06 04:01PM -0800 W dniu czwartek, 6 lutego 2020 23:22:42 UTC+1 użytkownik fir napisał: > > Here you are! Compiles fine > oj sorry i didnt noticed that.. if > so i will try it toomorrow ok, after abother (thoug smaller dose of frustration and crashes i managed to obtain something that compiles and not crashes) i may post it, i think the source of this code is somewhat 'winding' some girl coder i know took some code aof snake probably from some youtube tutorial, cutted it downe transfered in into something weird (redundant etc), then i take it to simplify it, then i take it to turn it to 3 'classes' instead of 2, but i not repaired all names so some names gere would need to be changed (like yts Mover it should be snake, attached_window should be renamed etc) //main.cpp #include "mover.h" #include "food.h" #include "window.h" GameWindow window; int main() { window.start(); return 0; } #ifndef FOOD_H #define FOOD_H #include <SFML/Graphics.hpp> using namespace sf; class GameWindow; class Mover; class Food { public: Food( GameWindow& window); void init(); void move2RandomPosition(); void draw(); Vector2f getPosition(); private: Vector2u size = Vector2u(20, 20); Vector2u position = Vector2u(0, 0); GameWindow& attached_window; };
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