- "A second dark age for C++" - 5 Updates
- A light comparison between two actor/agent frameworks for C++ - 1 Update
Thomas Richter <thor@math.tu-berlin.de>: May 29 11:03AM +0200 On 28.05.2015 19:59, jacobnavia wrote: > I just do not see the point sorry. Why would I need a complicated C++ > library to do that? Would your code compile and work on Linux? On android? On IOS? On MacOs? No? See, that's why. |
Cholo Lennon <chololennon@hotmail.com>: May 29 09:40AM -0300 On 05/28/2015 07:10 PM, jacobnavia wrote: >> Datagrid(allMyData); myDatagrid.Draw(); > Yes, then it would be nice to see what data grid Mr Kerr has got in his > library. AFAIK the Mr Kerr library allows C++ programmers to access all .NET framework without using C# or C++ extensions like C++/CLI or C++/CX have, so (in theory) you can use .Net datagrid class. Mr Kerr library is generated by a compiler (provided by Mr Kerr) using the .NET framework as a source. -- Cholo Lennon Bs.As. ARG |
jacobnavia <jacob@jacob.remcomp.fr>: May 29 05:24PM +0200 Le 29/05/2015 11:03, Thomas Richter a écrit : >> library to do that? > Would your code compile and work on Linux? On android? On IOS? On MacOs? > No? See, that's why. Nowhere in the docs that I read was stated that the library was for linux or OS X. I thoutht that was windows only. |
legalize+jeeves@mail.xmission.com (Richard): May 29 05:21PM [Please do not mail me a copy of your followup] Thomas Richter <thor@math.tu-berlin.de> spake the secret code >> library to do that? >Would your code compile and work on Linux? On android? On IOS? On MacOs? >No? See, that's why. Kenny Kerr's "Modern C++" library doesn't do any of that either; you're confusing cross-platform GUI library with Kenny Kerr's baby. -- "The Direct3D Graphics Pipeline" free book <http://tinyurl.com/d3d-pipeline> The Computer Graphics Museum <http://computergraphicsmuseum.org> The Terminals Wiki <http://terminals.classiccmp.org> Legalize Adulthood! (my blog) <http://legalizeadulthood.wordpress.com> |
legalize+jeeves@mail.xmission.com (Richard): May 29 05:24PM [Please do not mail me a copy of your followup] Cholo Lennon <chololennon@hotmail.com> spake the secret code >have, so (in theory) you can use .Net datagrid class. Mr Kerr library is >generated by a compiler (provided by Mr Kerr) using the .NET framework >as a source. Umm.... I don't know why you think any of the above things or how you conclude that from his talks about his library. Again, because we don't actually have the library available to us in any machine readable form, we can only guess what the library actually does. My understanding of it is completely different from yours; it appears to be a *native* C++ library that access the Windows API (WinRT, I think) using the native API. It's not clear if your code needs to be compiled C++/CX or not. Again, hard to say because we can't actually look at the library. -- "The Direct3D Graphics Pipeline" free book <http://tinyurl.com/d3d-pipeline> The Computer Graphics Museum <http://computergraphicsmuseum.org> The Terminals Wiki <http://terminals.classiccmp.org> Legalize Adulthood! (my blog) <http://legalizeadulthood.wordpress.com> |
eao197@gmail.com: May 29 12:13AM -0700 Hi! It seems that there are only two live and evolving OpenSource actor frameworks for C++: CAF (C++ Actor Framework)[1] and SObjectizer[2]. After announce of new version of SObjectizer I was asked about comparison between SObjectizer and CAF. The light, more or less detailed, but informal comparison could be found here: http://eao197.blogspot.com/2015/05/progc11-sobjectizer-55-compared-to-c.html Note. Introductory materials for CAF could be found here: http://www.actor-framework.org/manual/ And for SObjectizer could be found here: http://eao197.blogspot.com/2015/05/prog-all-slides-related-to-sobjectizer.html Or in the project's Wiki: https://sourceforge.net/p/sobjectizer/wiki/so-5.5%20Basics/ ----- [1] http://actor-framework.org/ [2] https://sourceforge.net/projects/sobjectizer/ |
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