- About functional programming and object oriented programming.. - 6 Updates
- cmsg cancel <o1sj3i$9bh$5@dont-email.me> - 5 Updates
- Read again.... - 1 Update
- Qucksort for Linked List - 2 Updates
- Tutorial on threaded binary tree part 1: simple unthreaded tree - 11 Updates
Ramine <ramine@1.1>: Dec 02 02:48PM -0500 Hello........... About functional programming and object oriented programming.. I have continued to read about Lisp and Haskel functional languages, and i have finally understood functional programming, in Lisp and Haskel the functions are pure , that means that they don't call global variables, but when you want to do mutability, you have ,like in message passing, to pass the local variable to an Mvar in Haskel, it's like a queue, where the other threads must grap this local variable and copy it in a local variable and change it and put back this local variable in the queue for the other threads to change it, so you will avoid race conditions in parallel programming with this mechanism, but Mvar or the queues are still prone to Deadlock or starvation. I have learned Lisp and Haskel and i have noticed that to avoid the readability problem that i have spook about in my previous post you have to decompose the many brackets with the defun. In object oriented programming you can implement the Mvar of Haskel with queues and you can avoid the problem of race conditions. Thank you, Amine Moulay Ramdane. |
Mr Flibble <flibbleREMOVETHISBIT@i42.co.uk>: Dec 02 07:54PM On 02/12/2016 19:48, Ramine wrote: > queues and you can avoid the problem of race conditions. > Thank you, > Amine Moulay Ramdane. Maybe someone should e-mail abuse@eternal-september.org to try and get this spambot turned off? /Flibble |
Ramine <ramine@1.1>: Dec 02 02:58PM -0500 On 12/2/2016 2:54 PM, Mr Flibble wrote: > Maybe someone should e-mail abuse@eternal-september.org to try and get > this spambot turned off? > /Flibble Sorry, i have spook about object oriented programming like in C++ , and how to avoid race conditions. Thank you, Amine Moulay Ramdane. |
Ramine <ramine@1.1>: Dec 02 03:03PM -0500 On 12/2/2016 2:54 PM, Mr Flibble wrote: > Maybe someone should e-mail abuse@eternal-september.org to try and get > this spambot turned off? > /Flibble Don't be stupid Flibble, i have explained to you what is good in Lisp and Haskek an how to implement in C++ the Mvar like in Haskel to make your C++ methods pure like in Lisp and use like a message passing mechanism with queues to avoid race conditions like in Lisp and Haskel. Thank you, Amine Moulay Ramdane., |
Ramine <ramine@1.1>: Dec 02 03:03PM -0500 On 12/2/2016 2:54 PM, Mr Flibble wrote: > Maybe someone should e-mail abuse@eternal-september.org to try and get > this spambot turned off? > /Flibble Don't be stupid Flibble, i have explained to you what is good in Lisp and Haskek an how to implement in C++ the Mvar like in Haskel to make your C++ methods pure like in Lisp and use like a message passing mechanism with queues to avoid race conditions like in Lisp and Haskel. Thank you, Amine Moulay Ramdane., |
Chris Vine <chris@cvine--nospam--.freeserve.co.uk>: Dec 02 08:12PM On Fri, 2 Dec 2016 19:54:15 +0000 Mr Flibble <flibbleREMOVETHISBIT@i42.co.uk> wrote: [snip] > Maybe someone should e-mail abuse@eternal-september.org to try and > get this spambot turned off? Out of the blue, my usenet provider has started blacklisting him in recent weeks (I hadn't realised until you started replying to him, I assumed he was taking a break from it). Eternal september seem to be one of the few who are still OK with being used for spamming. |
bleachbot <bleachbot@httrack.com>: Dec 02 08:48PM +0100 |
bleachbot <bleachbot@httrack.com>: Dec 02 08:56PM +0100 |
bleachbot <bleachbot@httrack.com>: Dec 02 08:58PM +0100 |
bleachbot <bleachbot@httrack.com>: Dec 02 09:03PM +0100 |
bleachbot <bleachbot@httrack.com>: Dec 02 09:03PM +0100 |
Ramine <ramine@1.1>: Dec 02 02:56PM -0500 Hello.......... About functional programming and object oriented programming.. I have continued to read about Lisp and Haskel functional languages, and i have finally understood functional programming, in Lisp and Haskel the functions are pure , that means that they don't use or call global variables, but when you want to do mutability, you have ,like in message passing, to pass the local variable to an Mvar in Haskel, it's like a queue, where the other threads must grap this local variable and copy it in a local variable and change it and put back this local variable in the queue for the other threads to change it, so you will avoid race conditions in parallel programming with this mechanism, but Mvar or the queues are still prone to Deadlock or starvation. I have learned Lisp and Haskel and i have noticed that to avoid the readability problem that i have spook about in my previous post you have to decompose the many brackets with the defun. In object oriented programming you can implement the Mvar of Haskel with queues and you can avoid this way the problem of race conditions. Thank you, Amine Moulay Ramdane. |
xerofoify <xerofoify@gmail.com>: Dec 02 10:14AM -0800 I am trying to write a linked list quicksort that works by only swapping the Nodes and was wondering why the below code does not work as I can't see why: //Swap function for nodes 154 void swap ( Node* a, Node* b ) 155 { Node t = *a; *a = *b; *b = t; } 156 //Partion function for nodes 157 Node* partition(Node *l, Node *h) 158 { 159 T x = h->data_; 160 161 Node *i = l->prev_; 162 for (Node *j = l; j != h; j = j->next_) { 163 if (j->data_ <= x) { 164 i = (i == nullptr)? l : i->next_; 165 swap(i, j); 166 } 167 } 168 i = (i == nullptr)? l : i->next_; 169 swap(i, h); 170 return i; 171 } 172 /*this does qsort recursively on the elements from the Node at the first iterator passed up to 173 and including the Node at iterator two*/ 174 void qSortrecursive(iterator first, iterator second) { 175 Node* h = first.getNode(); 176 Node* l = second.getNode(); 177 if (h != NULL && l != h && l != h->next_) 178 { 179 struct Node *p = partition(l, h); 180 qSortrecursive(l, p->prev_); 181 qSortrecursive(p->next_, h); 182 } 183 } |
Mr Flibble <flibbleREMOVETHISBIT@i42.co.uk>: Dec 02 07:17PM On 02/12/2016 18:14, xerofoify wrote: > 181 qSortrecursive(p->next_, h); > 182 } > 183 } AFAIK quicksort will not work with linked lists; try merge sort instead. /Flibble |
"Alf P. Steinbach" <alf.p.steinbach+usenet@gmail.com>: Dec 02 12:32AM +0100 On 01.12.2016 22:34, Richard wrote: > for methods and functions here feels gratuitous. It doesn't add any > clarity but comes at the expense of more tokens I have to scan through > in order to see what is happening. There are no deduced return types in this code. Mainly because I mostly agree with your sentiment here. :) [snip] > Slavishly using auto and trailing return types on functions/methods > (and not even consistently throughout) just takes something simple > and makes it more complicated without any benefit. Re consistency, this code is totally consistent: * `void` for Pascal /procedures/ (no expression result functions). * `auto` for Pascal functions (functions that return value). :) But the 100% consistency here is just a coincidence, due to the shortness of the code. I do not believe 100% consistency is good! In the end, I believe, this boils down to the reason why programming can't be automated: we need humans to supply intelligence. Dang, there was a good quote about consistency, I've forgotten it... Cheers!, - Alf |
legalize+jeeves@mail.xmission.com (Richard): Dec 01 11:57PM [Please do not mail me a copy of your followup] "Alf P. Steinbach" <alf.p.steinbach+usenet@gmail.com> spake the secret code >> [...] but the use of auto deduced return types >> for methods and functions here feels gratuitous. >There are no deduced return types in this code. OK, consider that nit picked. s/deduced/trailing/. >Re consistency, this code is totally consistent: >* `void` for Pascal /procedures/ (no expression result functions). >* `auto` for Pascal functions (functions that return value). Again, back to the point of the audience that is reading this code. The fact that you had to explain your "consistency" is buttressing my assertion that this style is leading to less clarity and not more. When I read the code, I see some things using trailing return types and some things not using trailing return types. If using auto is good enough for trailing type int, why isn't it good enough for trailing type void? If using classic return type without auto is good enough for void, why isn't it good enough for int? Etc. Again, this style just makes me think "someone is all excited about the new syntax of trailing return types and is using it gratuitously" instead of using it where it adds clarity as in type deduction of a return type from an expression using types of input arguments. -- "The Direct3D Graphics Pipeline" free book <http://tinyurl.com/d3d-pipeline> The Terminals Wiki <http://terminals-wiki.org> The Computer Graphics Museum <http://computergraphicsmuseum.org> Legalize Adulthood! (my blog) <http://legalizeadulthood.wordpress.com> |
"Alf P. Steinbach" <alf.p.steinbach+usenet@gmail.com>: Dec 02 01:14AM +0100 On 02.12.2016 00:57, Richard wrote: >>> for methods and functions here feels gratuitous. >> There are no deduced return types in this code. > OK, consider that nit picked. s/deduced/trailing/. There is world of difference. > and some things not using trailing return types. > If using auto is good enough for trailing type int, why isn't it > good enough for trailing type void? For the very common single case of `void` functions, `auto` just adds verbosity (for member function implementations it can drastically reduce verbosity, but for simple `void` functions it adds wordage). Also, as I see it it's very nice to have this class of functions singled out visually, as with the Pascal keyword `procedure` (which had that exact purpose: to single them out). Because in the basic meaning the `void` functions have a very different purpose, namely to /do/ something rather than /compute/ something. Of course it's possible to use either class of function for the opposite purpose, with just more awkward notation, but that's the basis – and via the C++11 and later support for move semantics, C++ now increasingly supports the style where computations yield function results, used in /expressions/. Most computer scientist, I believe, view that usage as the ideal, that a routine that computes something should return that as its function result, and therefore agree that the C conflation of procedure and function was a bad choice. In original C one would have to let those procedures return `int`, either explicitly or via C implicit int. It was ugly, the code saying something different than the intention. > If using classic return type without auto is good enough for void, > why isn't it good enough for int? Singling out `void`, procedures, is doable and has a reason (which IMO is strong and good). Not so for `int`. But people have argued that `int main()` is so idiomatic that it just feels wrong and perplexing to see it expressed with `auto`. I do that for consistency. And also, to introduce the syntax to more people. :) Cheers!, - Alf |
"Alf P. Steinbach" <alf.p.steinbach+usenet@gmail.com>: Dec 02 03:15AM +0100 On 01.12.2016 21:23, Mr Flibble wrote: > On 01/12/2016 09:32, Alf P. Steinbach wrote: [snip] >> } >> *p_ptr = new Node{ nullptr, nullptr, value }; >> } [snip] > Without balancing your tree is as good as useless; your post was totally > pointless. The intention of a "part 1", implying a later "part 2", and so on, was to establish a baseline and see if the idea of generating discussion, rather than providing it, panned out. I agree that balancing is crucial for dealing with sorted or mostly sorted input, to avoid quadratic accumulated insertion time. And there's one even more special case to consider: the case of a sorted input that is a sequence of equal values. Here simple balancing doesn't help, because a sequence of equal values always becomes a degenerate tree, a single branch of right-pointers (or left-pointers, depending on one's choice), that cannot be balanced up. So ideally, to avoid square time also for this special case, the `add` routine should be modified to not descend down such a chain of equal value nodes. Possibilities include: • Inserting a new node with value V at the very top of an existing chain of V, reducing the insertion complexity to logarithmic. • Adding a value count in each node, and just incrementing it. This precludes using the tree to associate different info with each key V. • Treating the tree as a simple set, and failing or doing nothing if V already exists. I think there may be some complexity hidden in the first possibility. But anyway, as you can see, avoiding square time /in general/ so as to make the structure generally useful, involves a decision about what the tree is used for, and modifying the `add` routine accordingly: a set (last bullet), a multiset (middle bullet), or a multimap (first bullet)? Cheers!, - Alf |
Daniel <danielaparker@gmail.com>: Dec 01 08:12PM -0800 On Thursday, December 1, 2016 at 6:35:48 PM UTC-5, Alf P. Steinbach wrote: > Dang, there was a good quote about consistency, I've forgotten it... One of these? "A foolish consistency is the hobgoblin of little minds" - Ralph Waldo Emerson "Do I contradict myself? Very well, then I contradict myself, I am large, I contain multitudes." - Walt Whitman |
"Alf P. Steinbach" <alf.p.steinbach+usenet@gmail.com>: Dec 02 05:53AM +0100 On 02.12.2016 05:12, Daniel wrote: > - Ralph Waldo Emerson > "Do I contradict myself? Very well, then I contradict myself, I am large, I contain multitudes." > - Walt Whitman Yep. Thanks! Cheers!, - Alf |
leigh.v.johnston@googlemail.com: Dec 02 05:45AM -0800 Adding multiple identical keys should be no problem for any self balancing search tree otherwise we wouldn't have std::multiset and std::multimap. /leigh |
Mr Flibble <flibbleREMOVETHISBIT@i42.co.uk>: Dec 02 03:32PM On 02/12/2016 02:15, Alf P. Steinbach wrote: > a set (last bullet), a multiset (middle bullet), or a multimap (first > bullet)? > Cheers!, Perhaps you are talking about guaranteeing the stability of a sequence of duplicate keys? In which case an incrementing counter approach will mean your insert operation cannot guarantee logarithmic complexity any longer. The correct approach to implementing a binary search tree that guarantees stability of duplicate key order is to make it a hybrid data structure that also includes a linked list: this approach offers other advantages: iterator increment/decrement changes from logarithmic complexity to constant time. /Flibble |
Mr Flibble <flibbleREMOVETHISBIT@i42.co.uk>: Dec 02 03:55PM On 02/12/2016 02:15, Alf P. Steinbach wrote: > tree is used for, and modifying the `add` routine accordingly: > a set (last bullet), a multiset (middle bullet), or a multimap (first > bullet)? You are wrong about how multiset and multimap differ: certainly they do not correspond to your bullet points. multiset and multimap have identical data structures: the only difference is multimap value_type is a pair in which the key is the first part. /Flibble |
Mr Flibble <flibbleREMOVETHISBIT@i42.co.uk>: Dec 02 04:15PM On 02/12/2016 15:32, Mr Flibble wrote: > structure that also includes a linked list: this approach offers other > advantages: iterator increment/decrement changes from logarithmic > complexity to constant time. Obviously if you have a balancing scheme that does not alter sort order of nodes (e.g. red-black tree rotation that most std:: node based container implementations use) then stability of equivalent keys and logarithmic complexity for insert can be guaranteed. /Flibble |
"Öö Tiib" <ootiib@hot.ee>: Dec 02 08:30AM -0800 > Adding multiple identical keys should be no problem for any self > balancing search tree otherwise we wouldn't have std::multiset > and std::multimap. Not a problem but it takes some time to write and to test otherwise we wouldn't have container templates. There are different requirements so the underlying implementation of such templates is often rather different. Compare things like std::(unordered_)(multi)map(set, boost::flat_(multi)map/set and boost::intrusive::set. Lot of those don't even have tree underneath. Implementing threaded binary tree sounds like not bad idea as it allows to optimize out parent_ pointer in tree node; fastens iterating over container up and reduces potential need for recursive algorithms or fat iterators. However that is theory ... in practice it looks like a complex beast and so I haven't profiled one. |
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