- Here is my other invention.. - 1 Update
- About Embarcadero and Delphi and FreePascal.. - 1 Update
Sky89 <Sky89@sky68.com>: Jul 08 08:32PM -0400 Hello.. Here is my other invention.. You know me that i am an "inventor" of many scalable algorithms and there implementations, now here is my other "invention" that is an efficient Threadpool with priorities that scales very well, it is as it is fully scalable, because work stealing is "rare", it is much more scalable than the one of Microsoft, here it is read about it and download it(it comes with a FreePascal versions for Windows and Linux and with a Delphi version for Windows) and it comes with an HTML tutorial inside the zip file: An efficient Threadpool engine with priorities that scales very well version 3.2 Author: Amine Moulay Ramdane Description: Efficient Thread Pool Engine with priorities that scales very well. I have updated my efficient Threadpool engine with priorities and my Threadpool engine to version 3.2, i have come up with a new algorithm that is more optimized and that scales very well. The following have been added to my efficient Threadpool engine: - I have used scalable counting networks to make my Threadpool engine scales very well. - You can give the following priorities to jobs: LOW_PRIORITY NORMAL_PRIORITY HIGH_PRIORITY - The worker threads enter in a wait state when there is no job in the concurrent FIFO queues - for more efficiency - - You can distribute your jobs to the worker threads and call any method with the threadpool's execute() method. - It uses work-stealing to be more efficient. - You can configure it to use stacks or FIFO queues , when you use stacks it will be cache efficient. - Now it can use processor groups on windows, so that it can use more than 64 logical processors and it scales well. - Now it distributes the jobs on multiple FIFO queues or stacks so that it scales well. - You can wait for the jobs to finish with the wait() method. - It's NUMA-aware and NUMA efficient. - And it is portable to many operating systems. - Uses O(1) complexity on enqueue and O(3) worst case complexity on dequeue. And look at the ThreadPoolExecutor Class of Java, look for example at the awaitTermination() method, it says: --- boolean awaitTermination(long timeout, TimeUnit unit) Blocks until all tasks have completed execution after a shutdown request, or the timeout occurs, or the current thread is interrupted, whichever happens first. -- read more here: https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/ThreadPoolExecutor.html#method.summary Did you notice ? In Java when you wait for the tasks you have to wait for "ALL" the tasks, and that's not efficient , and if you want to use the object from multiple threads i think it will have the same effect, you can avoid some of the problems by using many objects of the ThreadPoolExecutor class but this will take ressources and this will cause more and more context switches and that's bad, i think C# has the same problem, other than that Java and C# don't support priorities, it means that you can not give priorities to tasks/jobs, like high or normal or low, and that's not good for games and other applications where you have to use priorities even if the system is not a realtime system, this is why i have decided to implement my efficient Threadpool engine version 3.2 that supports those characteristics and that scales well, so that you can create a child object of the Threadpool class that will use the same worker threads and that will wait only for the tasks that you will add with the execute() method , and also my efficient Threadpool engine supports 3 priorities, High and normal and low, that's where my efficient Threadpool engine comes in hand and that's where it's efficient. Hope you will like it. Please read the HTML tutorial inside the zip. More precision about my efficient Threadpool that scales very well, my Threadpool is much more scalable than the one of Microsoft, in the workers side i am using scalable counting networks to distribute on the many queues or stacks, so it is scalable on the workers side, on the consumers side i am also using lock striping to be able to scale very well, so it is scalable on those parts, on the other part that is work stealing, i am using scalable counting networks, so globally it scales very well, and since work stealing is "rare" so i think that my efficient Threadpool that scales very well is really powerful, and it is much more optimized and the scalable counting networks eliminate false sharing, and it works with Windows and Linux. You have to know that to enlarge the stack of the worker threads of the Threadpool that use TThread, you have to set the stack size for the executable. You can dowload it from: https://sites.google.com/site/scalable68/an-efficient-threadpool-engine-with-priorities-that-scales-very-well Look into defines.inc there is many options: {$DEFINE CPU32} and {$DEFINE Windows32} for 32 bit systems {$DEFINE CPU64} and {$DEFINE Windows64} for 64 bit systems Look at test.pas demo inside the zip file... Language: FPC Pascal v2.2.0+ / Delphi 5+: http://www.freepascal.org/ Operating Systems: Win , Linux and Mac (x86). Required FPC switches: -O3 -Sd -Sd for delphi mode.... Required Delphi switches: -DDelphi -DMSWINDOWS -$H+ For Delphi XE-XE7 use the -DXE switch {$DEFINE CPU32} and {$DEFINE Windows32} for 32 bit systems {$DEFINE CPU64} and {$DEFINE Windows64} for 64 bit systems Thank you, Amine Moulay Ramdane. |
Sky89 <Sky89@sky68.com>: Jul 08 08:07PM -0400 Hello, About Embarcadero and Delphi and FreePascal.. As you have noticed i am an "inventor" of many scalable algorithms and there implementations, and as you have noticed Embarcadero company that actually sells its Delphi product has pushed to adopt the ARC memory manager despite it being not the right choice for highly parallel applications, so i have decided to invent a "scalable" reference counting with efficient support for weak references that is suited also for "highly" parallel applications and i have implemented it in Delphi and FreePascal, and you will not find it on C++ or Rust or Delphi, here is my "invention" and read about it and download it from bellow: Scalable reference counting with efficient support for weak references version 1.12 Author: Amine Moulay Ramdane Description: I have enhanced my scalable algorithm and now it is much powerful, now my scalable algorithm implementation works also as a "scalable" counter that supports both "increment" and "decrement" using two scalable counting networks, please take a look at my new scalable algorithm implementation inside the source code.. This is my scalable reference counting with efficient support for weak references, and since problems that cannot be solved without weak references are rare, so this library does scale very well, this scalable reference counting is implemented using scalable counting networks that eliminate completely false sharing , so it is fully scalable on multicore processors and manycore processors and this scalable algorithm is optimized, and this library does work on both Windows and Linux (x86), and it is easy to port to Mac OS X. I have modified my scalable algorithm, now as you will notice i am not using decrement with support for antitokens in the balancers of the scalable counting networks, i am only using an "increment", please look at my new scalable algorithm inside the zip file, i think it is working correctly. Also notice that the returned value of _Release() method will be valid if it is equal to 0. I have optimized it more, now i am using only tokens and no antitokens in the balancers of the scalable counting networks, so i am only supporting increment, not decrement, so you have to be smart to invent it correctly, this is what i have done, so look at the AMInterfacedObject.pas file inside my zip file, you will notice that it uses counting_network_next_value() function, counting_network_next_value() increments the scalable counting network by 1, the _AddRef() method is simple, it increment by 1 to increment the reference to the object, but look inside the _Release() method it calls counting_network_next_value() three times, and my invention is calling counting_network_next_value(cn1) first inside the _Release() method to be able to make my scalable algorithm works, so just debug it more and you will notice that my scalable algorithm is smart and it is working correctly, i have debugged it and i think it is working correctly. I have to prove my scalable reference counting algorithm, like with mathematical proof, so i will use logic to prove like in PhD papers: You will find the code of my scalable reference counting inside AMInterfacedObject.pas inside the zip file here: If you look inside the code there is two methods, _AddRef() and _Release() methods, i am using two scalable counting networks, think about them like counters, so in the _AddRef() method i am executing the following: v1 := counting_network_next_value(cn1); cn1 is the scalable counting network, and counting_network_next_value() is a function that increment the scalable counting network by 1. In the _Release() method i am executing the following: v2 := counting_network_next_value(cn1); v1 := counting_network_next_value(cn2); v1 := counting_network_next_value(cn2); So my scalable algorithm is "smart", because the logical proof is that i am calling counting_network_next_value(cn1) first in the above, so this allows my scalable algorithm to work correctly, because we are advancing cn1 by 1 to obtain the value of cn1, so the other threads are advancing also cn1 by one inside _Release() , it is the last thread that is advancing cn1 by 1 that will make the reference counter equal to 0 , and _AddRef() method is the same and it is easy to reason about, so this scalable algorithm is working. Please look more carefully at my algorithm and you will notice that it is working as i have just logically proved it. Please read also the following to understand better: Here is the parameters of the constructor: First parameter is: The width of the scalable counting networks that permits my scalable refererence counting algorithm to be scalable, this parameter must be 1 to 31, it is now at 4 , this is the power, so it is equal to 2 power 4 , that means 2^4=16, and you have to pass this counting networks width to the n of following formula: (n*log(n)*(1+log(n)))/4 The log of the formula is in base 2 This formula gives the number of gates of the scalable counting networks, and if we replace n by 16, this will equal 80 gates, that means you can scale the scalable counting networks to 80 cores, and beyond 80 cores you will start to have contention. Second parameter is: a boolean that tells if reference counting is used or not, it is by default to true, that means that reference counting is used. About the weak references support: the Weak<T> type supports assignment from and to T and makes it usable as if you had a variable of T. It has the IsAlive property to check if the reference is still valid and not a dangling pointer. The Target property can be used if you want access to members of the reference. Note: the use of the IsAlive property on our weak reference, this tells us whether the referenced object is still available, and provides a safe way to get a concrete reference to the parent. I have ported efficient weak references support to Linux by implementing efficient code hooking, look at my DSharp.Core.Detour.pas file for Linux that i have written to see how i have implemented it in the Linux library. Please look at the example.dpr and test.pas demos to see how weak references work etc. Call _AddRef() and _Release() methods to manually increment or decrement the number of references to the object. Weak references support is done by hooking the TObject.FreeInstance method so every object destruction is noticed and if a weak reference for that object exists it gets removed from the internal dictionary where all weak references are stored. While it works I am aware that this is hacky approach and it might not work if someone overrides the FreeInstance method and does not call inherited. You can download it from: https://sites.google.com/site/scalable68/scalable-reference-counting-with-efficient-support-for-weak-references - Platform: Windows and Linux(x86) Language: FPC Pascal v3.1.x+ / Delphi 2007+: http://www.freepascal.org/ Required FPC switches: -O3 -Sd -Sd for delphi mode.... Required Delphi switches: -$H+ -DDelphi For Delphi XE versions and Delphi Tokyo use the -DXE switch The defines options inside defines.inc are: {$DEFINE CPU32} for 32 bit systems {$DEFINE CPU64} for 64 bit systems Thank you, Amine Moulay Ramdane. |
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