Monday, November 21, 2022

Digest for comp.lang.c++@googlegroups.com - 5 updates in 3 topics

"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>: Nov 20 10:55PM -0800

Iirc, somebody who posts "here" (comp.lang.c and/or comp.lang.c++)
worked on the PovRay source code base... I am interested in conversing
about it because I want to see if we can possibly integrate one of my
special low-level mutations into its ray marcher/caster on a fairly low
level. Low level in the sense that the mutations are performed _before_
any points and normals are fed into the marcher/caster logic...
Juha Nieminen <nospam@thanks.invalid>: Nov 21 12:03PM

> special low-level mutations into its ray marcher/caster on a fairly low
> level. Low level in the sense that the mutations are performed _before_
> any points and normals are fed into the marcher/caster logic...
 
You may want to ask at the news.povray.org usenet server, or
http://news.povray.org/groups/ (which is a kind of mirror of it).
Juha Nieminen <nospam@thanks.invalid>: Nov 21 11:56AM

> (*contur)++;
> }
 
> Unfortunately, these is a copy-paste from real code :-((
 
I also like the lack of clarifying spaces, making the code even more
condensed and harder to read than it already is.
Juha Nieminen <nospam@thanks.invalid>: Nov 21 11:59AM

>> A reference should be thought of as an "alias" for the original variable
>> it's referencing.
 
> s/variable/object/. (Happily you use "object" in the rest of the text.)
 
I was thinking of it more like "the name of the object is 'foo', and a
reference 'bar' would be an alias for that 'foo' object".
 
(But yes, references can also refer to unnamed temporary objects...)
"Ross A. Finlayson" <ross.finlayson@gmail.com>: Nov 20 05:07PM -0800

On Wednesday, October 26, 2022 at 10:27:06 PM UTC-7, Chris M. Thomasson wrote:
> > programmers thinks that we will be lucky to get a complete build by late
> > 2024.
> Is the code modular so you can port and test just a part of it?
 
Stratego/XT?
 
(Re-writing system.)
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