- [leisure] balz 3d - 1 Update
- std::hexfloat - 8 Updates
fir <profesor.fir@gmail.com>: May 18 03:21PM -0700 i once wrote some basic app for simple phisics made from 2d balls, heres the vide from that app https://www.youtube.com/watch?v=qEi6pXU8hLk recently i wrote 3d version of it too tired to make video but heres the screenshot http://minddetonator.htw.pl/balz3d.png and here is the exe /win32 http://minddetonator.htw.pl/balz3d.zip (not malware, if youre paranoid try uplowading it to online scanner like virustotal or maybe run in wirtual machine, should also work in wine/linux) use space to fire some balls to hit objects on scene use tilda key to unhide/hide cursor and reize window hold shift when moving mouse to strafe camera move this doesnt maybe look to much soectacular, but i only worked on it 1-2 days (basen on 2d version, also might have small bugs becouse i dont bopther to repair them) hovever it is potentially sorta fun , i mean its potentially fun to discuss it (even in various aspects, like 1) hov improve look 2) discss physics behind that 3) i could turn it to dll library allowing some do defining its ovn constructs and test it 4) etc so maybe some opinions/hints what to do with that? |
Richard Damon <Richard@Damon-Family.org>: May 17 09:45PM -0400 On 5/17/19 6:54 PM, Daniel wrote: > why this is not allowed? > Thanks, > Daniel The unary minus isn't part of the hex floating point constant, just as it isn't in the value -1 (there are no negative integer literals) That doesn't mean that inserters/extractors can't use that format for negative numbers. |
blt_8oWHg36_@32fkxnh90wz2bllefiqy.co.uk: May 18 10:14AM On Fri, 17 May 2019 15:54:44 -0700 (PDT) >My understanding is that (2) is illegal, that a unary minus operator cannot >appear before a hex floating point representation, but can someone explain >why this is not allowed? I didn't even know hexfloat existed. It seems a spectacularly useless manipulator. What on earth is the point of it? |
Bonita Montero <Bonita.Montero@gmail.com>: May 18 01:15PM +0200 > I didn't even know hexfloat existed. It seems a spectacularly > useless manipulator. What on earth is the point of it? You can serialize floating-point-values loss-free in ACII-files with it. |
Bo Persson <bo@bo-persson.se>: May 18 02:27PM +0200 On 2019-05-18 at 00:54, Daniel wrote: > My understanding is that (2) is illegal, that a unary minus operator cannot > appear before a hex floating point representation, but can someone explain > why this is not allowed? The hexfloat is a bit odd, as it really only works for output... For numeric input, the spec for the num_get facet specifically says that the only characters allowed are "0123456789abcdefxABCDEFX+-". https://en.cppreference.com/w/cpp/locale/num_get/get (see Stage 2) So ss >> y would stop at the 'p' anyway. The committee didn't want to break old code reading "1.0p" as one double and one char, like in ss >> y >> ch. Bo Persson |
blt_nyybrw6e@93ho0557z0x.edu: May 18 03:56PM On Sat, 18 May 2019 13:15:13 +0200 >> useless manipulator. What on earth is the point of it? >You can serialize floating-point-values loss-free in ACII-files >with it. You can already do that with standard hex: float f = 1.234; cout << hex << *((long *)&f) << endl; |
Bonita Montero <Bonita.Montero@gmail.com>: May 18 06:03PM +0200 > You can already do that with standard hex: > float f = 1.234; > cout << hex << *((long *)&f) << endl; That's might not run on every platform and isn't guaranteed to be portable. |
Jorgen Grahn <grahn+nntp@snipabacken.se>: May 18 06:12PM On Sat, 2019-05-18, Bonita Montero wrote: >> cout << hex << *((long *)&f) << endl; > That's might not run on every platform and isn't > guaranteed to be portable. "Not guaranteed to be portable" is too mild: you might as well say "might accidentally work". Unless there are special language rules around long/float conversion which I'm unaware of. /Jorgen -- // Jorgen Grahn <grahn@ Oo o. . . \X/ snipabacken.se> O o . |
Ben Bacarisse <ben.usenet@bsb.me.uk>: May 18 09:33PM +0100 > "Not guaranteed to be portable" is too mild: you might as well say > "might accidentally work". Unless there are special language rules > around long/float conversion which I'm unaware of. It's not technically a conversion, it's a re-interpretation of the bits in the object. Not that that's any more portable! Not only are there language issues that make the /code/ non-portable (for example, on my system long is twice the size of float) but there are also endian issues that make the output non-portable. -- Ben. |
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